FF1 preorders are live.
Specs revealed, early support, and what you’ll be able to play first.
In our last post, we introduced the FF1 art computer, built to play digital art on any screen. From our roots in the a2p experiment to the frustrations of TVs and laptops, FF1 is Feral File’s commitment to making computational art easy to live with in homes, studios, and galleries.
New: a conversation on why.
Casey and I recorded a short, 10-minute discussion about the reasons behind FF1; why regular screens fall short, and how a dedicated device creates space for art that changes, responds, and feels present.
Hardware specifications.
Over the past nine months FF1 has gone through three generations of hardware, shaped with input from a small alpha group of artists, curators, collectors, and institutions. That process led us to AMD for the production model, giving FF1 the speed and stability to run even the most demanding works.
I’ve lived with a high-quality print of Transparent Grit for years, but seeing it alive at scale is completely different. It’s like the difference between seeing something in a book and encountering it in the wild.
Full specs are at the bottom of this page.
Early momentum.
Preorders opened last week, and already 26 of the first 100 units have been reserved. We assumed we would need unboxing videos before people would take the leap, but the early trust means a lot. I probably haven’t said this clearly enough, but each order includes our founders soulbound token as recognition of being part of the first 500.
Join the first wave.
FF1 is $450, with Wave 1 (100 units) shipping in late October. At launch you can play your personal collection and a hand-picked set of playlists from Feral File. In the months ahead we’ll add curated playlists and tools to create and share your own. Setup takes only a few minutes: connect to any screen, pair with the app, and start. Preorder here.
We’re still early, and every preorder helps us keep moving. If you have an artwork you’d be excited to see alive on FF1, let us know in the comments.
> Sean (and the Feral File team)

